﻿using System.Windows.Media;

namespace KinectServer.Util
{
    public class AsyncFrameBuffer : AsyncByteBuffer
    {
        public int FrameNumber { get; set; }

        public int Width { get; set; }
        public int Height { get; set; }

        public double DpiX { get; set; }
        public double DpiY { get; set; }

        public PixelFormat PixelFormat { get; set; }
        public int Stride { get; set; }        

        public AsyncFrameBuffer() 
        {

        }
    }
}
